<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Technology Blog &#187; Gaming</title>
	<atom:link href="http://www.tentechnologies.com/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tentechnologies.com</link>
	<description>Ten Technologies can do the Impossible</description>
	<lastBuildDate>Fri, 30 Jul 2010 16:23:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Introduction to Gaming</title>
		<link>http://www.tentechnologies.com/introduction-to-gaming/</link>
		<comments>http://www.tentechnologies.com/introduction-to-gaming/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 23:58:18 +0000</pubDate>
		<dc:creator>Phyza (admin)</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[introduction]]></category>

		<guid isPermaLink="false">http://tentechnologies.com/?p=41</guid>
		<description><![CDATA[
The world of PC gaming has seen a rise in participants since its inception. Console gamers have this far had a solid community on which to express their passion. Gaming has seen to it that many parts of the market not earlier served have been reached by the new innovations ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.tentechnologies.com%2Fintroduction-to-gaming%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.tentechnologies.com%2Fintroduction-to-gaming%2F" height="61" width="51" /></a></div><p><img class="alignnone size-full wp-image-54" title="gaming" src="http://tentechnologies.com/wp-content/uploads/2009/09/gaming.jpg" alt="gaming" width="536" height="406" /><br />
The world of PC gaming has seen a rise in participants since its inception. Console gamers have this far had a solid community on which to express their passion. Gaming has seen to it that many parts of the market not earlier served have been reached by the new innovations in its platforms. New graphics processors have optimized the use of consoles and PC’s for gaming such that individuals can engage in multiplayer contests as well as host large servers for group quests. Large hardware companies have kept the technology for gaming equipment on a top of the notch basis giving gamers a reason to pick up the activity on a full time option.</p>
<p>Gamers can now engage in guilds dedicated to the tackling of different challenges thus customizing their own game environments. With the graphics taking better shape, characters are being made to satisfactory 3D resolution. Tasks are therefore carried out in near real environments. A guaranteed sense of excitement from the game environment means even better systems in future. For the newer parts of the market, games have been adapted such that they adapt everyday society. Games have been made available for more mobile devices including the Java phones.</p>
<input id="gwProxy" type="hidden" />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
]]></content:encoded>
			<wfw:commentRss>http://www.tentechnologies.com/introduction-to-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Impact of technology on Olympics</title>
		<link>http://www.tentechnologies.com/impact-of-technology-on-olympics/</link>
		<comments>http://www.tentechnologies.com/impact-of-technology-on-olympics/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 21:11:01 +0000</pubDate>
		<dc:creator>Phyza (admin)</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[olympics]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.tentechnologies.com/?p=234</guid>
		<description><![CDATA[
Many technology stunts have characterized recent Olympic Games notably the recent Beijing Olympic Games. The accuracy with which the opening ceremony events were conducted in terms of efficiency in transmission of the programs highlights the impact of technology on Olympics. Many viewers the world over were able to use computer ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.tentechnologies.com%2Fimpact-of-technology-on-olympics%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.tentechnologies.com%2Fimpact-of-technology-on-olympics%2F" height="61" width="51" /></a></div><p><img src="http://www.tentechnologies.com/wp-content/uploads/2009/11/beijing.jpg" alt="beijing" title="beijing" width="500" height="333" class="alignleft size-full wp-image-237" /></p>
<p>Many technology stunts have characterized recent Olympic Games notably the recent Beijing Olympic Games. The accuracy with which the opening ceremony events were conducted in terms of efficiency in transmission of the programs highlights the impact of technology on Olympics. Many viewers the world over were able to use computer and mobile phones to follow the proceedings taking place thousands of miles away. </p>
<p>Improvements were very far-reaching in terms of the extent to which they enabled people view the events in the clarity of their television, computer and mobile phones screens. The high level of accuracy was also evident in the procedures that were used to carry out the events. Recording of points was accurate and there was no need for controversy to arise. </p>
<p>The passive viewed on the other of the continent followed the events just with the same sense of suspense as the people seated in the Beijing stadiums. The 8000 frames per second camera was the tool of the Olympic Games. This is the camera that tells us that a record has been broken. The normal televisions on which we watch the event have 24 to 30 frames per second speed. This is a good comparison that shows you the sense of accuracy and precision that technology has brought into the Olympic Games. </p>
<p>It is very disgusting for someone to train for four years for a ten-second sprint only to have the results contested by an opponent. Being told to repeat the sprint would be a blow to the whole event. This is not a good thing considering the long history of success that the event has. Ultrasonically welded LZR cameras were responsible for the accuracy with which the score were counted during the many events that were on show during the Beijing Olympic Games. It is surprising the extent of the awesomeness that Chinese authorities sought to achieve and which they achieved in great measure anyway. Talk of 8 hours of cloud seeding 8hours before the event that made the whole stadium, look like scientific movie scene. This revealed the impact of technology on Olympics not only in Beijing but also elsewhere in the future.</p>
<p>Swimming events involving underwater footage needed more than the ordinary camera. Here comes the underwater skateboard camera. This is the camera that enabled you to see with sparkling clarity those swimmers as they broke record after record in the Beijing Olympics. There was so much action going on that you could have found time to ask yourself how those photos could have been shot. This wonder Moby cam just needed to be launched on a skateboard and then driven along the swimmers who had the habit of changing themselves into half-fish. </p>
<p>The USB Freedom Stick was the tool of convenience for journalists who had gone to Beijing to cover the Olympics Games only to find the information they were sending to their newsrooms being censored by Chinese authorities. They had to look around for this amazing gadget of technology since all you need to have your privacy guaranteed is plug kit into your computer. It enables the user to surf the internet in the comfort of his synonymy and secrecy. No more questions from agents who know not a thing about journalism. And of course this impact of technology on Olympics showed that innovation can be used to accomplish positive ends. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.tentechnologies.com/impact-of-technology-on-olympics/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Need for Speed: Shift – Shifting to a new level</title>
		<link>http://www.tentechnologies.com/need-for-speed-shift-%e2%80%93-shifting-to-a-new-level/</link>
		<comments>http://www.tentechnologies.com/need-for-speed-shift-%e2%80%93-shifting-to-a-new-level/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 20:24:04 +0000</pubDate>
		<dc:creator>Saad Khan</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[need]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[nfs]]></category>
		<category><![CDATA[shift]]></category>
		<category><![CDATA[shifting]]></category>
		<category><![CDATA[speed]]></category>

		<guid isPermaLink="false">http://www.tentechnologies.com/?p=209</guid>
		<description><![CDATA[
‘NFS: Shift’, the latest instalment in the long running racing videogame franchise ‘Need for speed’ has been released. Initially announced in January 2009, it is published by Electronic Arts like all of the recent games in this series. The main and unique feature that separates NFS: Shift from previous titles ...]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.tentechnologies.com%2Fneed-for-speed-shift-%25e2%2580%2593-shifting-to-a-new-level%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.tentechnologies.com%2Fneed-for-speed-shift-%25e2%2580%2593-shifting-to-a-new-level%2F" height="61" width="51" /></a></div><p><img class="aligncenter size-full wp-image-210" title="nfs" src="http://www.tentechnologies.com/wp-content/uploads/2009/09/nfs.jpg" alt="nfs" width="461" height="365" /><br />
‘NFS: Shift’, the latest instalment in the long running racing videogame franchise ‘Need for speed’ has been released. Initially announced in January 2009, it is published by Electronic Arts like all of the recent games in this series. The main and unique feature that separates NFS: Shift from previous titles such as ‘NFS: Undercover’ and ‘NFS: ProStreet’ is that it focuses more towards simulation racing to enhance the driver experience and realistic drifting compared to the arcade racing style of the older titles. Hence, it is competing directly against successful titles such as Gran-Turismo series and Race Driver GRID.</p>
<p>Released on 15th, 17th and 18th in USA, Europe and the UK respectively and is available on Microsoft Windows, Sony Playstation 3 and the Microsoft X-Box 360, it features the in-car view (unique for every car) which hasn’t been seen in any of NFS titles for a long time, in-fact since NFS: Porsche Unleashed, which was released back in 2000. This feature has been welcomed and due to the improvements made over the previous titles, most of the reviews on this game have been positive, for example IGN awarded it an outstanding score of 9/10, 8/10 was awarded by VideoGamer.com whereas GameSpot gave it a critic score of 7/10, which is respectable.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tentechnologies.com/need-for-speed-shift-%e2%80%93-shifting-to-a-new-level/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
